Año
Autores / Publicación
García de Alba Chávez, C. A., Espinosa Curiel, I. E., & Michel Nava, R. M. (2024). Exploring the Impact of a Persuasive Serious Video Game (Farmily) on Promoting Home Gardening Among Novices: Design and Randomized Controlled Trial. JMIR SERIOUS GAMES, 12(e60771), 19. doi: 10.2196/60771. (ID: 29802)
Espinosa Curiel, I. E., & García de Alba Chávez, C. A. (2024). Serious Video Games for Agricultural Learning: Scoping Review. IEEE Transactions on Learning Technologies, 17(1155), 1169. doi: 10.1109/TLT.2024.3364086. (ID: 29739)
Mercado Chan, J. C., Espinosa Curiel, I. E., & Martínez Miranda, J. C. (2023). Embodied Conversational Agents Providing Motivational Interviewing to Improve Health-Related Behaviors: Scoping Review. JOURNAL OF MEDICAL INTERNET RESEARCH, 25. doi: 10.2196/52097. (ID: 29092)
Aguilar Lazcano, C., Espinosa Curiel, I. E., Rios Martínez, J., Madera Ramírez, F., & Pérez Espinosa, H. (2023). Machine Learning-Based Sensor Data Fusion for Animal Monitoring: Scoping Review. Sensors. doi: 10.3390/s23125732. (ID: 28809)
Rodríguez Vizzuett, L., Espinosa Curiel, I. E., & Pérez Espinosa, H. (2023). Digital Technology Supporting the Remote Human-Dog Interaction: Scoping Review. Animals, 13(4), 1-22. doi: 10.3390/ani13040699. (ID: 28689)
Vazquez Paz, A. M., Michel Nava, R. M., Delgado Perez, E. E., Lares Michel, M., & Espinosa Curiel, I. E. (2022). Parents¿ mHealth App for Promoting Healthy Eating Behaviors in Children: Feasibility, Acceptability, and Pilot Study. JOURNAL OF MEDICAL SYSTEMS, 46(70), 18. doi: 10.1007/s10916-022-01860-w. (ID: 27914)
Martínez Miranda, J. C., & Espinosa Curiel, I. E. (2022). Serious Games Supporting the Prevention and Treatment of Alcohol and Drug Consumption in Youth: Scoping Review. JMIR SERIOUS GAMES, 10(3), 23. doi: 10.2196/39086. (ID: 27875)
Fajardo Delgado , D., Hernández Bernal, C., SANCHEZ CERVANTES, M. G., Trejo Sánchez, J. A., Espinosa Curiel, I. E., & Molinar Solis, J. E. (2022). Stable Matching of Users in a Ridesharing Model. Applied Sciences, 12(15), 16. doi: 10.3390/app12157797. (ID: 27860)
Espinosa Curiel, I. E., Pozas Bogarin, E. E., Hernandez Arvizu, M., Navarro Jiménez, M. E., Delgado Perez, E. E., Martínez Miranda, J. C., & Pérez Espinosa, H. (2022). HelperFriend, a Serious Game for Promoting Healthy Lifestyle Behaviors in Children: Design and Pilot Study. JMIR SERIOUS GAMES, 10(2), 13. doi: 10.2196/33412. (ID: 27814)
Pérez Espinosa, H., Gutiérrez Serafín, B., Martínez Miranda, J. C., & Espinosa Curiel, I. E. (2022). Automatic Children's Personality Assessment from Emotional Speech. Expert Systems with Applications, 187(1), 14. doi: 10.1016/j.eswa.2021.115885. (ID: 27031)
Espinosa Curiel, I. E., Pozas Bogarin, E. E., Martínez Miranda, J. C., & Pérez Espinosa, H. (2020). Relationship Between Children¿s Enjoyment, User Experience Satisfaction, and Learning in a Serious Video Game for Nutrition Education: Empirical Pilot Study. JMIR SERIOUS GAMES, 8(3), 15. doi: 10.2196/21813. (ID: 26168)
Espinosa Curiel, I. E., Pozas Bogarin, E. E., Lozano Salas, J. L., Martínez Miranda, J. C., Delgado Perez, E. E., & Estrada Zamarron, L. S. (2020). Nutritional Education and Promotion of Healthy Eating Behaviors Among Mexican Children Through Video Games: Design and Pilot Test of FoodRateMaster. JMIR SERIOUS GAMES, 8(2), 18. doi: 10.2196/16431. (ID: 26035)
Pérez Espinosa, H., Martínez Miranda, J. C., Espinosa Curiel, I. E., Rodríguez Jacobo, J., Villaseñor Pineda, L., & Ávila George, H. (2020). IESC-Child: An Interactive Emotional Children's Speech Corpus. COMPUTER SPEECH AND LANGUAGE, 59(1), 55-74. doi: 10.1016/j.csl.2019.06.006. (ID: 24938)
Mercado Chan, J. C., Espinosa Curiel, I. E., Escobedo Bravo, L. O., & Tentori Espinosa, M. E. (2018). Developing and evaluating a BCI video game for neurofeedback training: the case of autism. Multimedia Tools and Applications. doi: 10.1007/s11042-018-6916-2. (ID: 24049)
Pérez Espinosa, H., Ávila George, H., Martínez Miranda, J. C., Espinosa Curiel, I. E., Rodríguez Jacobo, J., & Cruz Mendoza, H. A. (2018). Children's age and gender classification based on speech using ConvNets. Research in Computing Science, 147(4), 23-35. (ID: 22518)